Privacy Policy
Effective date: 1 November 2026
This Privacy Policy explains how Pratik Abichandani, trading as Bulldozer Studios (“Bulldozer Studios”, “we”, “us”), handles information in Nobody Leaves Alive. Contact: support@bulldozerstudios.com.
1. Summary
Nobody Leaves Alive is an offline-first survival-horror game. Your operative profiles, settings and game progress are stored locally on your device. Some releases may also enable Bulldozer Studios online services through a Nakama backend. When online services are enabled, the game creates a technical online profile using a randomly generated installation identifier rather than requiring your name or email.
The game does not use advertising tracking. The audited implementation does not use IDFA/IDFV or other advertising identifiers for gameplay analytics and does not request contacts, photos, precise location, camera, microphone, health or Bluetooth data for its online service.
2. Local game data
Local data can include your operative callsign, difficulty, progress, upgrades, inventory, intel, mission records, settings, accessibility choices, purchase/entitlement state and other game state. This information remains on the device except where an online feature described below is enabled and needs corresponding server data.
3. Online profile and services — when enabled
If the release is configured to use the Nakama service, the game may process:
- a randomly generated installation/device-authentication identifier;
- a Nakama/server user identifier and authentication session token;
- progression and live-operations state such as mission/run results, season/pass state, inbox or reward claims, spend/grant actions and relevant gameplay records;
- product ID, transaction ID and store receipt information needed to validate and restore purchases where store purchases are enabled;
- technical network/error information needed to operate and troubleshoot the service.
The normal device-auth flow does not require you to provide an email address, real name or password to Bulldozer Studios.
4. Optional gameplay analytics
The Settings menu includes a Share Gameplay Data control. When this option is enabled and the online analytics service is active, the game can send gameplay and technical events used for balancing, product improvement and reliability. The audited event design can include a session/player identifier, app version, platform, device country/region, experiment variant, mission or season events, purchase product/outcome information and network errors.
Your operative callsign is not intended to be included in these analytics events. The analytics design does not use advertising identifiers for cross-app tracking. Turning Share Gameplay Data off clears queued gameplay analytics and prevents new consent-dependent gameplay analytics from being sent by that feature.
5. Purchases
Where the release offers in-app purchases, Apple App Store or Google Play processes payment. For purchase verification, the game/server may process product identifiers, transaction identifiers and store receipt or verification data. Bulldozer Studios does not receive your full payment-card number from the platform store.
Store providers maintain their own purchase and account records under their privacy policies.
6. Support information
If you contact support, we receive the information you choose to provide, such as your email address, player identifier, app version, device/OS information and issue description. Do not send passwords or full payment-card numbers.
7. Why we use information
We use information to:
- save and operate game progress and settings;
- provide optional online progression, live-operations and reward services;
- validate purchases and restore entitlements where enabled;
- provide optional, consented gameplay analytics;
- prevent duplicate grants and maintain service integrity;
- diagnose errors and provide player support; and
- comply with legal, accounting, security and platform obligations where applicable.
8. Service providers
Depending on the configuration you use, information may be processed by:
- Nakama and the PostgreSQL/backend infrastructure used to provide first-party online game services;
- Apple App Store or Google Play for purchases and platform services; and
- hosting/support infrastructure used by Bulldozer Studios.
We do not sell personal data or use the game’s analytics system for cross-app advertising tracking.
9. Retention
Local game data remains until you delete the relevant operative/save, clear application data or uninstall the app, subject to device/platform backup behavior.
When the online service is enabled, server progression and operational records are retained as needed to provide the service and until deleted through the online deletion process, subject to records that must be retained for security, fraud prevention, accounting, dispute handling or law. Analytics rows associated with the online account are included in the game’s implemented online-account deletion operation. Store providers may retain transaction records under their own requirements.
10. Your choices
You can:
- keep the game in offline mode where the release/configuration permits;
- turn Share Gameplay Data off to stop consent-dependent gameplay analytics and clear queued analytics;
- delete local operative/save data through the game and/or device storage controls; and
- when online service is in use, use the in-game “Delete online data” action or the external process at https://bulldozerstudios.com/delete-data/nobody-leaves-alive.
11. Online-account deletion
The current repository implements an l2s_account_delete server operation. When invoked from the game while an online profile is active, it removes the online account and server-side data tied to that account, including its ledgers and analytics rows, and clears the game’s online identity/session.
Never provide your password or full payment-card details.
12. Children
Nobody Leaves Alive is a survival-horror title and is not directed to children.
13. Security and international processing
We use reasonable technical and organisational safeguards appropriate to the service. Providers may process information in countries different from yours. No system can be guaranteed completely secure.
14. Changes
We may update this policy when the game, services or legal requirements change. The effective date will be updated and material changes will be communicated where appropriate.
15. Contact
Privacy Policy · Support · Delete Data · Terms / EULA · Contact · support@bulldozerstudios.com